I found it a little disappointing when I let off, likle, two rounds and killed all of these guys. Would have been way more epic if it was like that one part in Keyes, where you have an endless horde and a single, unappetizing escape route.
yeah really, atleast make it were there are LOTS more of these guys and they have more health. or an INSANE amount of carriers blocking the door and not gust like 3 of them.
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“We’ve got to…Finish the Fight”
I found it a little disappointing when I let off, likle, two rounds and killed all of these guys. Would have been way more epic if it was like that one part in Keyes, where you have an endless horde and a single, unappetizing escape route.
yeah really, atleast make it were there are LOTS more of these guys and they have more health. or an INSANE amount of carriers blocking the door and not gust like 3 of them.
I think they intentionally toned down the carriers in Halo 2 and 3 because they were really cheap deaths if one managed to slip past you guard.
What I find really funny is how Halo drop spawns everything in campaign. Why don’t they ever start with their feet on the ground?
I think because they might accidentally get misaligned and fall through the level. Just a guess…
and this is when you run.
Wow, I think those popcorns just spawned in!